UHRE – a land lost in time. An ancient land once the home of Kings and Noble Races… Uhre is now shrouded in the mists of the sea and in volcanic steam. From the earth’s upheaval emerged the eggs of a race long lost. The heat of the new earth quickened the life within the jeweled shells and thus Dragons were reborn to call this land home… Dragon Home.
For Dragons, it is a place of hatching, a place of discovering the history and origins of their kind… it is a place to learn flight and the art of battle.
Today i want to introduce you all to Uhre.
Uhre consists of 6 Sims in medieval theme and in each sim another race found it’s home.
Over time the races moved from one spot to another also, we are still building.
So let me give you some facts before we go on with the story.
There are : Heart, Quest, Dome, Forge, Song and Reach.
In Heart you gonna find the human village of Kalania, another human based area is going to be in Reach which is called „Breven“.
There you also find a shopping area and a ballroom where the most of our balls and celebrations will be.
In Quest you’ll find the Beasts, the Shadow Realm, the Elven City of Edhel Tal and the Keep of the Knights of Uhre.
In Song you’ll find a home to Elves, Fae and Dwarven mines also to some other mythic creatures.
In Dome there’s the Dragon Tyr’s Palace, Lava Floes, Home of Olaf the Giant, Dragon Lairs, House of Mages, Hall of the Rangers of Uhre. Fire and brimstone.
We are leaded by the Dragon Tyr of Uhre Rik Sullivan.
The races of Uhre are:
Dragons
all Dragons are welcome with the exception of robotic or ghost-type avatars. Within the Dragons of Uhre, ruled by the Tyr, are Dragon Guard (group officers) commanded by the Captain of the Guard, Rogue Dragons (those who serve no one but themselves), and Dragons of Uhre. Since Uhre is ‘Dragon Home’ all other races are ‘guests’ in their eyes. Most Dragons live in peace with the other races, but the whimsical behavior of Dragons may sometimes be challenging for non-dragons.
Humans
Men & Women of Uhre (Also the Group Name) – Humans are humans… but humans can be mages, necromancers, wizards, druids, witches, bards, knights, archers, soldiers, beggars, warriors, priests and priestesses, farmers, fishermen, hunters, tradespeople, and, yes, ROYALTY and NOBILITY… (those who choose to RP as royalty or nobility are assumed to be VISITING royalty from other realms and hold no royal powers in Uhre.)
Creatures
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Creatures of Uhre (Also the Group Name) – any and all Animal creatures and Beasts (the origin of which are earthly) are welcome either in quadraped or biped form. Those belonging to this race are generally tagged „Beast“.
Mythics
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Mythics of Uhre (Also the Group Name) – Mythics are welcome in Uhre… The Mythics recognized in Uhre are Elves, Dwarves, Centaurs, Fauns, Fae, Halflings, Wood Devils, Shapeshifters, Manticors, Gryphons.
Brutes
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Brutes of Uhre (Also the Group Name) – Mythic brutes like Orcs, Goblins, Ogres, Trolls, Hobgoblins, and other mythical monsters.
Drow
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Drow of Uhre (the Group Name is Qu’ellar Uhre…the place the Drow dwell is called Kil’lyl (the Underdark) so in the tags will be kil’lyl)- Drow, Dark Elves, and Drow Critters who follow Lloth. Ruled by the Drow Matron(Zephora Vaer).
NONRESIDENT RACES
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The following races are NOT among those who live on Uhre but may pehaps attack or visit the realm: (Citizens who see any of these in the realm should sound the alamr!)
Vampires, Devils, Gargoyles, Ghosts, Gods.
PROHIBITED RACES
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NO – Goreans, Clowns, Rock Stars, Space Creatures, Super Heros, or other avatars or characters deemed to be inappropriate to the theme or offensive to the players. (Elders have final say on whether an avatar or character is appropriate to the theme.)
Elders are the admins of uhre. They provide, that the players actually play, behave and also deal with their issues and sorrows.
For more detailed informations about the different races, teleport to uhre and accept the rules which will be given to you when entering uhre or write the leaders of the single groups:
Dragons (Rik Sullivan)
Mythics (Tosh Snook)
Men & Women (Fricky Boucher)
Drow (Qu’ellar) (Zephora Vaher)
Creatures (Charles Kappler-Ferrals, Luigio Andel -Furries, Nearon Deadlight -Rouges of Uhre )
Elves (Galadrim) (storm Henhouse)
Brutes (Dorgog Rexen)
Shadow Realm (Soldier Wylie)
To become a part to one of these groups, fill out an Character sheet wich is atteached to the rules of Uhre.
If you can’t find them copy them from this page into a Notecard and give it to the leader of the group you desire to be a part of.
Uhre Character Sheet
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SL Name:
Character Name:
Character race:
Character skills and special abilities (Advanced sences, magic abilities etc):
Character Weaknesses (Can’t function when near loud noises, weak to magic, etc.):
Brief Character background (Short description of your character’s past):
Roleplaying post response (Respond how your character will):
*You were on the docks of Kalania when you heard a loud crash. You see a broken crate and two boatsmen yelling at each other. They aren’t paying attention to who’s around them and are attracting a crowd.*
[Insert your character action here]
Please take some time to think about it when filling it out. It helps us to see, how much support you’d need in rp.
After this the leader will get in touch with you for a short interview and to clear any contradictions from your character sheet.
The leader will support and guide you through the progress until you are ready to be a part of the desired group.
The leader of your group is responsible for your actions by the time you activate your Uhre tag also the one you should contact when any problems, questions and issues come up.
Uhre is a part of a huge roleplay network sourrounded by many other roleplay sims with a similar theme and when entering another sim the rules of the land you entered matters.
Be respectful.You represent uhre and all it’s residents.
So if you’re interested but have no Idea yet what roleplay is about check my other blog:
http://fricky007.wordpress.com/2009/06/14/roleplaying-in-second-life/
Safe paths, skies and maybe we meet in Uhre.
http://slurl.com/secondlife/Uhre%20Dragon%20Quest/31/138/25